What is Postmortem?
Postmortem is a short exploratory adventure game taking place in a fictional industrial-age country of Galicia, ravaged by five years of violent rioting between two ideologically and economically divided communities. You play as death incarnate, sent to a fundraising gala with the objective of claiming a single life from any of its attendants and staff.
By exploring the space, conversing with the patrons, and uncovering various clues, you will learn about the world and the characters, revealing how their deaths might (or might not!) influence the country.
But how much should you meddle with mortal affairs? Perhaps a random choice is the fairest? What other effects could your involvement have?
What is the state of the game?
The game reached it's 4th fully playable Alpha, and Beta is next! All the features, levels, characters and text-materials are complete, but using mainly placeholder art! However, it is pretty malleable, and I am open to future team-member feedback and suggestions.
What Platforms is it for?
Currently, only a PC release is planned. Will there be more? If it takes off :)
Will it be free?
Yup! If the game proves successful, I do have ideas for future episodes and projects that may go commercial, but the original will always be free!
Who is developing this game?
Me, with the help of two talented composers, graphic artist, and editor, but I am still looking for extra helping hands. So let me know if you'd like to jump onboard and become a part of the team!
When will it be released?
No date yet, sorry! But with the design doc and development path being clearly laid out, and the alpha being feature-complete, things are well on track!
Want to get involved?
Currently I am looking for:
- Background / Portrait Artist - Painterly character portraits, in-game items, backgrounds, concepts etc.
- Isometric Sprite Artist - sprites for several characters, some furniture and optionally tiles
- Writers - albeit all the texts and conversations have already been written, they could use some editing. More material would also be nice!
- Composers - victorian / classical / jovial tracks for some parts, dark and moody for others.
- Alpha Testers - no game can be complete without some feedback. Filled!!
Interested? Shoot me an email with your details and maybe some samples of your work!
So who is the author?
I am a travelling Cinematographer, Game Programmer and Web Developer currently living in Los Angeles. Aside from hobby game programming since me tweens, I have worked for two years at a small indie studio that published two titles for PCs and consoles. I also have a Masters in Comparative Ethnic Conflict which, as you can see, inspired much of the setting for the game. This isn't intended to brag so I'm skipping details - if you're still curious you can find more details about me here!