Factsheet

Developer:

Unbound Creations LLC
based in Los Angeles, CA

Release Date

August 15, 2013

Price

Free with paid Extended Cut

Platform

PC, Windows

Press Contact:

Jakub

Press Materials:

Logos, Screenshots, Concepts .zip

Social

DevBlog

Description

Indie game playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

History

I started writing first design docs and coding during my year pursuing a Masters Degree in North Ireland (2011), studying about ethnic and ideological conflicts such as the Troubles or Palestine and Isreal. I reached and announced the first complete Alpha Prototype in January 2013, beginning active development and recruiting my team.
Read More about origins and goals for the game Right Here

Development Status

The game is out - GRAB IT!


Video - Official Trailer

(Video courtesy of Vertigo Teaparty)

Press Coverage

"... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland." - Cara Ellison, PCgamer.com

"... video games can function as a medium for important messages and Postmortem is a prime example of that." - Cassandra Khaw, USGamer.Net

"Postmortem has a very intriguing premise and is a game for those who enjoy critical thinking and big town politics."
- Chris Priestman, IndieStatik

Also at: SiliconEra and IndieGameHQ


Screenshots


(Development Screenshots; art not finalized)


Dev Team and Contributors

Jakub ("Koobazaur") - Lead Designer and Programmer

J. Flynn - Graphic Artist

Noah "HeartGear" Page - Graphic Artist

Felix Davin - SFX Contributor

Faetal - Music Contributor

Matt "Balancewheel" - Writing Contributor

Christian Porter - Writing Contributor

A bit about Jakub...

I am a travelling Cinematographer, Game Programmer and Web Developer currently living in Los Angeles. Aside from hobby game programming since me tweens, I have worked for two years at a small indie studio that published two titles for PCs and consoles. I also have a Masters in Comparative Ethnic Conflict which, as you can see, inspired much of the setting for the game. If you're still curious you can find more details about me here!